# MeshLodUtility.LodGenerationFlags

> Settings for configuring the LOD generation process.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
[Flags]
public enum MeshLodUtility.LodGenerationFlags
```

## Fields

| Value                                                                                                                 | Description                                                                                                                           |
| --------------------------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------- |
| [DiscardOddLevels](/engine/6000.3/script-reference/unityeditor/meshlodutility/lodgenerationflags/discardoddlevels.md) | With this flag set, Unity discards generated Mesh LODs with odd levels. This reduces the memory load with fewer LOD levels available. |
