# lightingSettings

> The LightingSettings that will be used for the current Scene. Will throw an exception if it is null.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static LightingSettings lightingSettings { get; set; }
```

### Remarks

Additional Resources: [Lightmapping.TryGetLightingSettings](/engine/6000.3/script-reference/unityeditor/lightmapping/trygetlightingsettings.md).
