# bakeOnSceneLoad

> Determines whether lighting data should be generated when loading a scene, for scenes that have not already been baked.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static Lightmapping.BakeOnSceneLoadMode bakeOnSceneLoad { get; set; }
```
