# Lightmapping.AdditionalBakeDelegate

> Delegate called at the last stage of the baking pipeline.

## Definition

* **Type:** Delegate
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public delegate void Lightmapping.AdditionalBakeDelegate(ref float progress, ref bool done)
```
