# resolution

> The texel resolution per meter used for real-time lightmaps. This value is multiplied by LightingSettings.indirectResolution.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public float resolution { get; set; }
```
