# GetUnityFrameworkTargetGuid()

> Returns the GUID of the framework target in Unity project.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.iOS.Xcode](/engine/6000.3/script-reference/unityeditor/ios/xcode.md)
* **Assembly:** UnityEditor.iOS.Extensions.Xcode

```csharp
public string GetUnityFrameworkTargetGuid()
```

### Returns

| Type                                                           | Description                        |
| -------------------------------------------------------------- | ---------------------------------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) | The GUID for the framework target. |

### Remarks

Returns the GUID of the framework target. This target includes source code, plugins, dependent frameworks, and source compile/link build options. You can retrieve the other targets using [PBXProject.GetUnityMainTargetGuid](/engine/6000.3/script-reference/unityeditor/ios/xcode/pbxproject/getunitymaintargetguid.md) and [PBXProject.TargetGuidByName](/engine/6000.3/script-reference/unityeditor/ios/xcode/pbxproject/targetguidbyname.md).

### Examples

```csharp
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_GetUnityFrameworkTargetGuid  
{
    [PostProcessBuild]
    public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
    {

        // Stop processing if build target is not iOS
        if (buildTarget != BuildTarget.iOS)
            return;

        // Initialize PBXProject
        string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject);

        PBXProject pbxProject = new PBXProject();
        pbxProject.ReadFromFile(projectPath);

        // Get the GUID for the UnityFramework target
        string unityFrameworkGuid = pbxProject.GetUnityFrameworkTargetGuid();

        // The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file
        pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false);
        pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");

        // Apply changes to the pbxproj file
        pbxProject.WriteToFile(projectPath);
    }
}
```
