# newName

> Name entered in the rename overlay.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.IMGUI.Controls](/engine/6000.3/script-reference/unityeditor/imgui/controls.md)
* **Assembly:** UnityEditor

```csharp
public string newName
```

### Remarks

Additional Resources: [TreeView\<TIdentifier>.RenameEndedArgs.originalName](/engine/6000.3/script-reference/unityeditor/imgui/controls/treeview1/renameendedargs/originalname.md).
