# FoldoutLabel(Rect, string, bool, bool)

> Draws a foldout label that have correct text color when selected and/or focused.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.IMGUI.Controls](/engine/6000.3/script-reference/unityeditor/imgui/controls.md)
* **Assembly:** UnityEditor

```csharp
public static void FoldoutLabel(Rect rect, string label, bool selected, bool focused)
```

### Parameters

**** (\[Rect]\(/engine/6000.3/script-reference/unityengine/rect)): Rect to render the text in.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Label to render.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Selected state used for determining text color.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): Focused state used for determining text color.

### Remarks

This method uses the TreeView\.DefaultStyles.foldoutLabel style that is different from the other label styles because it does not use left padding to ensure exact text placement after the foldout. This method uses the normal, focused, onNormal and onFocused GUIStyleStates of TreeView\.DefaultStyles.foldoutLabel to ensure correct rendering of text above a selection colored background.
