# PrimitiveBoundsHandle.Axes

> A flag enumeration for specifying which axes on a PrimitiveBoundsHandle object should be enabled.

## Definition

* **Type:** Enum
* **Namespace:** [UnityEditor.IMGUI.Controls](/engine/6000.3/script-reference/unityeditor/imgui/controls.md)
* **Assembly:** UnityEditor

```csharp
[Flags]
public enum PrimitiveBoundsHandle.Axes
```

## Fields

| Value                                                                                                 | Description     |
| ----------------------------------------------------------------------------------------------------- | --------------- |
| [All](/engine/6000.3/script-reference/unityeditor/imgui/controls/primitiveboundshandle/axes/all.md)   | All axes.       |
| [None](/engine/6000.3/script-reference/unityeditor/imgui/controls/primitiveboundshandle/axes/none.md) | No axes.        |
| [X](/engine/6000.3/script-reference/unityeditor/imgui/controls/primitiveboundshandle/axes/x.md)       | X-axis (bit 0). |
| [Y](/engine/6000.3/script-reference/unityeditor/imgui/controls/primitiveboundshandle/axes/y.md)       | Y-axis (bit 1). |
| [Z](/engine/6000.3/script-reference/unityeditor/imgui/controls/primitiveboundshandle/axes/z.md)       | Z-axis (bit 2). |
