# niceMouseDelta

> Get nice mouse delta to use for dragging a float value (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static float niceMouseDelta { get; }
```

### Remarks

This will autodetect the users preference for X / Y axis dragging and give you back a float that is measured accordingly. This also handles modifier keys correctly, i.e. the delta is already multiplied by [HandleUtility.acceleration](/engine/6000.3/script-reference/unityeditor/handleutility/acceleration.md).

Additional Resources: [HandleUtility.acceleration](/engine/6000.3/script-reference/unityeditor/handleutility/acceleration.md), [HandleUtility.niceMouseDeltaZoom](/engine/6000.3/script-reference/unityeditor/handleutility/nicemousedeltazoom.md).
