# secondaryColor

> Soft color to use for for general things.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static Color secondaryColor { get; }
```

### Remarks

This is for used for example to draw the arc selection while dragging the rotation gizmo.
