# DrawSolidDisc(Vector3, Vector3, float)

> Draw a solid flat disc in 3D space.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void DrawSolidDisc(Vector3 center, Vector3 normal, float radius)
```

### Parameters

**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)): The center of the disc.**** (\[Vector3]\(/engine/6000.3/script-reference/unityengine/vector3)): The normal of the disc.**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): The radius of the disc.**Note:** Use HandleUtility.GetHandleSize where you might want to have constant screen-sized handles.

### Remarks

![DrawSolidDisc (DrawSolidDisc(Vector3, Vector3, float))](/api/media?file=/engine/6000.3/media/images/DrawSolidDisc.png)

*Solid Disc in the Scene View.*
