# ClientWorkerJobs

> Legacy Graphics Jobs ("Jobified Rendering").

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
ClientWorkerJobs = 3
```

### Remarks

Main thread writes Unity graphics commands and starts worker threads to do the same. A Render thread reads Unity graphics commands and converts them to native graphics commands.
