# CreateSearchTree(SearchWindowContext)

> Generates data to populate the search window.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Experimental.GraphView](/engine/6000.3/script-reference/unityeditor/experimental/graphview.md)
* **Assembly:** UnityEditor

```csharp
List<SearchTreeEntry> CreateSearchTree(SearchWindowContext context)
```

### Parameters

**** (\[SearchWindowContext]\(/engine/6000.3/script-reference/unityeditor/experimental/graphview/searchwindowcontext)): Contextual data initially passed the window when first created.

### Returns

| Type                                                                                               | Description                                                                 |
| -------------------------------------------------------------------------------------------------- | --------------------------------------------------------------------------- |
| [List\<SearchTreeEntry>](https://learn.microsoft.com/dotnet/api/system.collections.generic.list-1) | Returns the list of SearchTreeEntry objects displayed in the search window. |

### Remarks

This method is invoked when the SearchWindow first opens and when it is reloaded. A reload occurs when entering playmode or when a scripting domain reloads. The list of objects returned is not modified during reloading. It is therefore safe to reuse the list in each call to cache the list.
