# isGhostEdge

> Is this edge a ghost edge, which is the edge that appears snapped to a nearby port while an edge is being created.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Experimental.GraphView](/engine/6000.3/script-reference/unityeditor/experimental/graphview.md)
* **Assembly:** UnityEditor

```csharp
public bool isGhostEdge { get; set; }
```
