# RevealInFinder(string)

> Opens a Finder window (macOS) or File Explorer window (Microsoft Windows) and points it to the specified file.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static void RevealInFinder(string path)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path of the file to reveal. This parameter is relative to the project directory. For example, "Assets/foo.txt" highlights the Assets directory when Finder opens.
