# windowsBuildAndRunDeployTarget

> Sets and gets the Windows device to launch the Windows app when using Build and Run.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static WindowsBuildAndRunDeployTarget windowsBuildAndRunDeployTarget { get; set; }
```
