# symlinkSources

> Symlink sources when generating the project.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool symlinkSources { get; set; }
```

### Remarks

You can also set this property in the Unity Editor using the **Symlink Sources** setting on the **Build Profiles** window for Android and iOS.

Additional Resources: [BuildOptions.SymlinkSources](/engine/6000.3/script-reference/unityeditor/buildoptions/symlinksources.md).
