# cacheServerEnableDownload

> Toggle whether to enable downloading from cache server.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static bool cacheServerEnableDownload { get; set; }
```

### Remarks

This toggles whether to try to download an asset before starting an import. If asset is available on the cache server, the import will be skipped all together.
