# assetPipelineMode

> Select the assetpipeline mode.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static AssetPipelineMode assetPipelineMode { get; }
```

### Remarks

This specifies which mode/version the asset pipeline should use for the project.
