# HelpBox

> Make a help box with a message to the user.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

## HelpBox(string, MessageType)

Make a help box with a message to the user.

```csharp
public static void HelpBox(string message, MessageType type)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The message text.**** (\[MessageType]\(/engine/6000.3/script-reference/unityeditor/messagetype)): The type of message.

## HelpBox(string, MessageType, bool)

Make a help box with a message to the user.

```csharp
public static void HelpBox(string message, MessageType type, bool wide)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The message text.**** (\[MessageType]\(/engine/6000.3/script-reference/unityeditor/messagetype)): The type of message.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): If true, the box will cover the whole width of the window; otherwise it will cover the controls part only.

## HelpBox(GUIContent, bool)

Make a help box with a message to the user.

```csharp
public static void HelpBox(GUIContent content, bool wide = true)
```

### Parameters

**** (\[GUIContent]\(/engine/6000.3/script-reference/unityengine/guicontent)): The message contents. If an image is provided, it will be displayed to the left of the message. The expect image size is 32x32 pixels.**** (\[bool]\(https\://learn.microsoft.com/dotnet/api/system.boolean)): If true, the box will cover the whole width of the window; otherwise it will cover the controls part only.
