# isSceneDirty

> Is true if the currently open Scene in the editor contains unsaved modifications.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Use Scene.isDirty instead. Use EditorSceneManager.GetScene API to get each open scene

```csharp
public static bool isSceneDirty { get; }
```
