# DeferredSmoothness

> Draw smoothness value of Deferred Shading G-buffer.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
DeferredSmoothness = 10
```

### Remarks

This mode is only enabled when Deferred Shading rendering path is used.
