# StandaloneOSX

> Build a macOS standalone. To specify which architecture to use (Intel, ARM or Universal), please use PlayerSettings.SetArchitecture.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
StandaloneOSX = 2
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.3/script-reference/unityeditor/buildpipeline/buildplayer.md).
