# BuildCanBeAppended(BuildTarget, string)

> Checks if Unity can append the build.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
public static CanAppendBuild BuildCanBeAppended(BuildTarget target, string location)
```

### Parameters

**** (\[BuildTarget]\(/engine/6000.3/script-reference/unityeditor/buildtarget)): The [BuildTarget](/engine/6000.3/script-reference/unityeditor/buildtarget.md) to build.**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The path where Unity builds the application.

### Returns

| Type                                                                            | Description                                                                                  |
| ------------------------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| [CanAppendBuild](/engine/6000.3/script-reference/unityeditor/canappendbuild.md) | Returns a UnityEditor.CanAppendBuild enum that indicates whether Unity can append the build. |
