# BuildAdditionalStreamedScenes

> For internal use

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
BuildAdditionalStreamedScenes = 16
```

### Remarks

This flag is for internal use only.  To create an AssetBundles containing Scenes use [BuildPipeline.BuildAssetBundles](/engine/6000.3/script-reference/unityeditor/buildpipeline/buildassetbundles.md).
