# AutoRunPlayer

> Run the built Player.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
AutoRunPlayer = 4
```

### Remarks

Additional Resources: [BuildPipeline.BuildPlayer](/engine/6000.3/script-reference/unityeditor/buildpipeline/buildplayer.md).
