# list

> An array of ScenesUsingAsset that holds information about the Assets that are included in the build.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Reporting](/engine/6000.3/script-reference/unityeditor/build/reporting.md)
* **Assembly:** UnityEditor

```csharp
public ScenesUsingAsset[] list { get; }
```
