# DevelopmentBuild

> Build a development version of the scripts.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build.Player](/engine/6000.3/script-reference/unityeditor/build/player.md)
* **Assembly:** UnityEditor

```csharp
DevelopmentBuild = 1
```

### Remarks

Internal use only. See [ScriptCompilationOptions](/engine/6000.3/script-reference/unityeditor/build/player/scriptcompilationoptions.md).
