# PartiallySucceeded

> The application is successfully launched on some target devices, but not all.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Build](/engine/6000.3/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor

```csharp
PartiallySucceeded = 2
```

### Remarks

For example, Android allows an application to launch on multiple devices at once. In this case, the application might fail to launch on some devices, but succeed on others.
