# OnProcessScene(Scene)

> Implement this method to receive a callback for each scene during the build.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build](/engine/6000.3/script-reference/unityeditor/build.md)
* **Assembly:** UnityEditor

> **Warning:**
>
> **Deprecated.** Use IProcessSceneWithReport instead

```csharp
void OnProcessScene(Scene scene)
```

### Parameters

**** (\[Scene]\(/engine/6000.3/script-reference/unityengine/scenemanagement/scene)): The scene Unity is currently processing during the build.

### Examples

```csharp
using UnityEditor;
using UnityEditor.Build;
using UnityEngine;

class MyCustomBuildProcessor : IProcessScene
{
    public int callbackOrder { get { return 0; } }
    public void OnProcessScene(UnityEngine.SceneManagement.Scene scene)
    {
        Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name);
    }
}
```
