# WriteCommand()

> Default constructor for an empty WriteCommand.

## Definition

* **Type:** Constructor
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.3/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public WriteCommand()
```

### Remarks

Internal use only. See [WriteCommand](/engine/6000.3/script-reference/unityeditor/build/content/writecommand.md).
