# SceneLoadInfo

> Container for holding preload information for a given serialized Scene in an AssetBundle.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.3/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public class SceneLoadInfo
```

## Remarks

Note: this class and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@latest/index.html) to implement a fully featured build pipeline. You can install this via the [Unity Package Manager](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).

## Constructors

| Constructor                                                                                        | Description                                     |
| -------------------------------------------------------------------------------------------------- | ----------------------------------------------- |
| [SceneLoadInfo()](/engine/6000.3/script-reference/unityeditor/build/content/sceneloadinfo/ctor.md) | Default constructor for an empty SceneLoadInfo. |

## Properties

| Property                                                                                                | Description                                                      |
| ------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [address](/engine/6000.3/script-reference/unityeditor/build/content/sceneloadinfo/address.md)           | Friendly name used to load the built Scene from an asset bundle. |
| [asset](/engine/6000.3/script-reference/unityeditor/build/content/sceneloadinfo/asset.md)               | GUID for the given Scene.                                        |
| [internalName](/engine/6000.3/script-reference/unityeditor/build/content/sceneloadinfo/internalname.md) | Internal name used to load the built Scene from an asset bundle. |
