# scene

> Scene's original asset path.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.3/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public string scene { get; }
```

### Remarks

Internal use only. See [SceneDependencyInfo](/engine/6000.3/script-reference/unityeditor/build/content/scenedependencyinfo.md).
