# PreloadInfo

> Container for holding a list of preload objects for a Scene to be built.

## Definition

* **Type:** Class
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.3/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public class PreloadInfo
```

## Remarks

Note: this class and its members exist to provide low-level support for the **Scriptable Build Pipeline** package. This is intended for internal use only; use the [Scriptable Build Pipeline package](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@latest/index.html) to implement a fully featured build pipeline. You can install this via the [Unity Package Manager](https://docs.unity3d.com/Packages/com.unity.package-manager-ui@latest/index.html).

## Constructors

| Constructor                                                                                    | Description                                   |
| ---------------------------------------------------------------------------------------------- | --------------------------------------------- |
| [PreloadInfo()](/engine/6000.3/script-reference/unityeditor/build/content/preloadinfo/ctor.md) | Default constructor for an empty PreloadInfo. |

## Properties

| Property                                                                                                  | Description                                                       |
| --------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------- |
| [preloadObjects](/engine/6000.3/script-reference/unityeditor/build/content/preloadinfo/preloadobjects.md) | List of Objects for a serialized Scene that need to be preloaded. |
