# WriteSceneSerializedFile(string, WriteSceneParameters)

> Writes Scene objects to a serialized file on disk.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.3/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public static WriteResult WriteSceneSerializedFile(string outputFolder, WriteSceneParameters parameters)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): **** (\[WriteSceneParameters]\(/engine/6000.3/script-reference/unityeditor/build/content/writesceneparameters)):&#x20;

### Returns

| Type                                                                                    | Description |
| --------------------------------------------------------------------------------------- | ----------- |
| [WriteResult](/engine/6000.3/script-reference/unityeditor/build/content/writeresult.md) |             |

### Remarks

Internal use only. See note on [ContentBuildInterface](/engine/6000.3/script-reference/unityeditor/build/content/contentbuildinterface.md).
