# ObjectIsSupportedInBuild(Object)

> Returns True if the passed in target object is a valid runtime object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Build.Content](/engine/6000.3/script-reference/unityeditor/build/content.md)
* **Assembly:** UnityEditor

```csharp
public static bool ObjectIsSupportedInBuild(Object targetObject)
```

### Parameters

**** (\[Object]\(/engine/6000.3/script-reference/unityengine/object)):&#x20;

### Returns

| Type                                                          | Description |
| ------------------------------------------------------------- | ----------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) |             |
