# DidNotMove

> Tells the internal implementation that the asset was not moved physically on disk by the script.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor](/engine/6000.3/script-reference/unityeditor.md)
* **Assembly:** UnityEditor

```csharp
DidNotMove = 0
```

### Remarks

This means that it is safe for the internal implementation to move the asset.
