# tessellationDetail

> Controls mesh generation detail. This value will be ignored if ouline is provided.

## Definition

* **Type:** Property
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.3/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor

```csharp
public float tessellationDetail { get; set; }
```
