# Apply()

> Saves any changes from the Editor's control into the asset's import settings object.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AssetImporters](/engine/6000.3/script-reference/unityeditor/assetimporters.md)
* **Assembly:** UnityEditor

```csharp
protected virtual void Apply()
```

### Remarks

Can be overridden as required. Gets called when changes to settings are being applied.

### Examples

```csharp
using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor
{
    protected override void Apply()
    {
        base.Apply();
        Debug.Log("The Importer has been applied.");
    }
}
```
