# SourceThenDestination

> The Transition can be interrupted by transitions in the source or the destination AnimatorState.

## Definition

* **Type:** Field
* **Namespace:** [UnityEditor.Animations](/engine/6000.3/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
SourceThenDestination = 3
```

### Remarks

The transitions in the source AnimatorState have priority.
