# TakeSnapshot(float)

> Forwards the animation by dt seconds, then record the values of the added bindings.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Animations](/engine/6000.3/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public void TakeSnapshot(float dt)
```

### Parameters

**** (\[float]\(https\://learn.microsoft.com/dotnet/api/system.single)): Delta time.

### Remarks

To add bindings, use the bindings methods: [GameObjectRecorder.BindComponent](/engine/6000.3/script-reference/unityeditor/animations/gameobjectrecorder/bindcomponent.md), [GameObjectRecorder.BindComponentsOfType](/engine/6000.3/script-reference/unityeditor/animations/gameobjectrecorder/bindcomponentsoftype.md), [GameObjectRecorder.BindAll](/engine/6000.3/script-reference/unityeditor/animations/gameobjectrecorder/bindall.md), or [GameObjectRecorder.Bind](/engine/6000.3/script-reference/unityeditor/animations/gameobjectrecorder/bind.md).

Note that **dt** is not added the first time this function is called so that the clip will start at 0.0f. This means the forwarding only starts on the subsequent calls.
