# ResetRecording()

> Reset the recording.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.Animations](/engine/6000.3/script-reference/unityeditor/animations.md)
* **Assembly:** UnityEditor

```csharp
public void ResetRecording()
```

### Remarks

Clears all the previous bindings and recordings. After it is called, [GameObjectRecorder.isRecording](/engine/6000.3/script-reference/unityeditor/animations/gameobjectrecorder/isrecording.md) returns false.
