# PopulateNewSettingsInstance(ScriptableObject)

> Allows the package to configure new settings passed in.

## Definition

* **Type:** Method
* **Namespace:** [UnityEditor.AdaptivePerformance.Editor.Metadata](/engine/6000.3/script-reference/unityeditor/adaptiveperformance/editor/metadata.md)
* **Assembly:** UnityEditor

```csharp
bool PopulateNewSettingsInstance(ScriptableObject obj)
```

### Parameters

**** (\[ScriptableObject]\(/engine/6000.3/script-reference/unityengine/scriptableobject)): ScriptableObject instance that represents an instance of the settings type provided by [IAdaptivePerformancePackageMetadata.settingsType](/engine/6000.3/script-reference/unityeditor/adaptiveperformance/editor/metadata/iadaptiveperformancepackagemetadata/settingstype.md).

### Returns

| Type                                                          | Description                                                                                  |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | True if the operation succeeded, false if not. If implementation is empty, just return true. |
