# this[]

> Access element at [row, column].

## Definition

* **Type:** Property
* **Namespace:** [Unity.VectorGraphics](/engine/6000.3/script-reference/unity/vectorgraphics.md)
* **Assembly:** UnityEngine.VectorGraphicsModule

## this\[int, int]

Access element at \[row, column].

```csharp
public float this[int row, int column] { get; set; }
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                          | Description                 |
| ------------------------------------------------------------- | --------------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value at \[row, column] |

## this\[int]

Access element at sequential index (0..5 inclusive).

```csharp
public float this[int index] { get; set; }
```

### Parameters

**** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;

### Returns

| Type                                                          | Description           |
| ------------------------------------------------------------- | --------------------- |
| [float](https://learn.microsoft.com/dotnet/api/system.single) | The value at \[index] |
