# WrappedAround

> Indicates if ProfilerRecorder capacity has been exceeded.

## Definition

* **Type:** Property
* **Namespace:** [Unity.Profiling](/engine/6000.3/script-reference/unity/profiling.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool WrappedAround { get; }
```

### Remarks

Returns true if ProfilerRecorder capacity has been exceeded and WrapAroundWhenCapacityReached had been specified.

If ProfilerRecorder is created with [ProfilerRecorderOptions.WrapAroundWhenCapacityReached](/engine/6000.3/script-reference/unity/profiling/profilerrecorderoptions/wraparoundwhencapacityreached.md) the Count property determines the index of the next sample to be collected. You can look at it as a running index in a round-robin sample buffer. This is useful in use cases such as mapping data to the histogram texture.
