# ContentSceneParameters

> This struct collects all the ContentLoadInterface.LoadSceneAsync parameters in to a single place.

## Definition

* **Type:** Struct
* **Namespace:** [Unity.Loading](/engine/6000.3/script-reference/unity/loading.md)
* **Assembly:** UnityEngine.ContentLoadModule

```csharp
public struct ContentSceneParameters
```

## Properties

| Property                                                                                                     | Description                                                                                                                                                                                                                                                                                    |
| ------------------------------------------------------------------------------------------------------------ | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [autoIntegrate](/engine/6000.3/script-reference/unity/loading/contentsceneparameters/autointegrate.md)       | True if the scene should be automatically integrated after the load completes. If this is set to false, the user must call [ContentSceneFile.IntegrateAtEndOfFrame](/engine/6000.3/script-reference/unity/loading/contentscenefile/integrateatendofframe.md) when they are ready to integrate. |
| [loadSceneMode](/engine/6000.3/script-reference/unity/loading/contentsceneparameters/loadscenemode.md)       | See [LoadSceneMode](/engine/6000.3/script-reference/unityengine/scenemanagement/loadscenemode.md).                                                                                                                                                                                             |
| [localPhysicsMode](/engine/6000.3/script-reference/unity/loading/contentsceneparameters/localphysicsmode.md) | See [LocalPhysicsMode](/engine/6000.3/script-reference/unityengine/scenemanagement/localphysicsmode.md).                                                                                                                                                                                       |
