# PatchBufferMinMaxRanges(nint, void*, int, int)

> Injects debug checks for min and max ranges of a native array.

## Definition

* **Type:** Method
* **Namespace:** [Unity.Jobs.LowLevel.Unsafe](/engine/6000.3/script-reference/unity/jobs/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

## PatchBufferMinMaxRanges(IntPtr, void\*, int, int)

```csharp
[Conditional("ENABLE_UNITY_COLLECTIONS_CHECKS")]
public static void PatchBufferMinMaxRanges(nint bufferRangePatchData, void* jobdata, int startIndex, int rangeSize)
```

### Parameters

**** (\[IntPtr]\(https\://learn.microsoft.com/dotnet/api/system.intptr)): **** (\[void\*]\(https\://learn.microsoft.com/dotnet/api/system.void)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
