# FileState

> Indicates whether the file exists or not.

## Definition

* **Type:** Field
* **Namespace:** [Unity.IO.LowLevel.Unsafe](/engine/6000.3/script-reference/unity/io/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public FileState FileState
```

### Remarks

Possible values are [FileState.Exists](/engine/6000.3/script-reference/unity/io/lowlevel/unsafe/filestate/exists.md) or [FileState.Absent](/engine/6000.3/script-reference/unity/io/lowlevel/unsafe/filestate/absent.md).
