# AssetName

> The name of the asset being read.

## Definition

* **Type:** Property
* **Namespace:** [Unity.IO.LowLevel.Unsafe](/engine/6000.3/script-reference/unity/io/lowlevel/unsafe.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public readonly string AssetName { get; }
```

### Remarks

Note: This will often be empty, due to many reads not being directly relatable to assets, or subsystems that are unable to get contextual information of the read.
